Story Arc
Classification
Level Omega – Eyes Only
Status
Humanity – Critical Condition
Part I – DIAMOND SKULL
The discovery that started it all.
A signal buried deep in the ruins of a lost civilisation points to an artefact of impossible power – the Diamond Skull. Its energy could save our dying planet… or destroy it. Your mission: infiltrate the ruin site, recover the Skull, and get out before rival forces close in.
Part II – PATIENT ZERO
The contagion spreads.
The Skull’s recovery has triggered something… else. A pathogen of unknown origin is mutating in real time. The only lead: Patient Zero, hidden inside a quarantined military bunker swarming with the infected. Your squad’s objective: locate the patient, secure intel, and make it out alive.
Part III – THE LOST CITY
The final stand.
Humanity’s last chance lies in the desolate remains of the Lost City. With the enemy closing in from all sides, you must fight through collapsing streets, enemy combatants, and ancient traps to deploy the Skull’s energy before civilisation collapses entirely.
CAMPAIGN RULES
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Missions are best played in sequence to unlock the full experience.
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You can book any game, but only the full campaign earns Elite Status badge.
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Maximum immersion: no cables, full-body tracking, squad-based coordination.
WHY IT MATTERS
This isn’t VR-as-usual. This is a story you live through — where your choices, aim, and courage decide the ending. When the headset comes off, you’ll know exactly what it feels like to save the world... or fail.

